#pragma once

/*
** Simple Light Engine :
** Simple game engine written in c++
** Use openGl with GLEW for 3D, bullet for physics and SDL2 for input 
** Other libs used : assimp for model loading, glm for vetor and matrices
** 					 SDL2-images for images
** Do what the fuck you want !
*/


#include "Box.hh"
#include "Screen.hh"
#include "slCamera.hh"
#include "slInput.hh"
#include "slTexture.hh"
#include "utils.hh"
#include "World.hh"
#include "slLight.hh"
#include "slShader.hh"
#include "slSphere.hh"
#include "slPrimitive.hh"